Abstracts of Funding
Scheme to Support Pedagogical Research
(Supported by Teaching
Development and Language Enhancement Grant 2022-25)
No. |
Project
Title |
Abstract |
1. |
Evaluating the Factors for Positive Teacher-student and
Student-student Relationships in Higher Education |
This research proposal
aims to investigate the influence of positive teacher-student and
student-student relationships on academic achievement in higher education.
Drawing upon theoretical frameworks such as Maslow's hierarchy of needs
theory, belongingness theory, and social goal theory, the study seeks to
understand the impact of these relationships on students' motivation,
engagement, and sense of belonging, which ultimately contribute to their
academic success. Additionally, the research aims to explore the mediating
role of belongingness and social goals in the relationship between positive
relationships and academic achievement. The proposed study
recognizes the significance of the Bronfenbrenner's
Process-Person-Context-Time (PPCT) model in understanding the dynamic
interplay between proximal processes, person characteristics, context, and
time in shaping students' academic outcomes. By considering these factors,
the research aims to provide a comprehensive understanding of the complex
mechanisms through which positive relationships influence academic
achievement in higher education. The objectives of the
study involve examining the impact of positive teacher-student and
student-student relationships on academic achievement, investigating the
mediating role of belongingness and social goals in this relationship, and
identifying effective strategies and interventions to enhance these
relationships. By addressing these objectives, the study aims to contribute
to the existing literature on the importance of positive relationships in
promoting academic success in higher education settings. The findings of this
research can inform educational institutions and policymakers in implementing
evidence-based practices that foster positive relationships and ultimately
enhance students' academic achievement. |
2. |
Pedagogical Research on Universal Design for Learning in Teaching
and Learning at CUHK |
The project aims to
investigate the application of the Universal Design for Learning (UDL)
principles in teaching and learning practices and their potential for
bringing about system-level improvements in education at The Chinese
University of Hong Kong (CUHK). The research project recognizes the
importance of inclusivity in education and aims to create an inclusive
learning environment at CUHK. By
implementing UDL, the project seeks to provide multiple means of representation,
engagement, and expression to accommodate the diverse learning needs of
students. The research project will explore various aspects of UDL
implementation, including the development of accessible teaching materials,
the use of technology to support personalized learning experiences, and the
design of inclusive assessment methods1. It will also focus on
strategies to enhance student engagement and motivation through the
incorporation of collaborative activities, project-based learning, and
gamification. It aims to provide training, workshops, and collaborative
initiatives to support CUHK educators in implementing UDL pedagogy
effectively. The research project's outcomes will contribute to the
enhancement of teaching and learning practices at CUHK. By promoting
inclusivity and engagement, the project aims to improve student learning
outcomes and create a positive and supportive learning environment for all
students. Overall, this pedagogical research project on Universal Design for
Learning at CUHK holds the potential to bring about significant system-level
improvements in teaching and learning practices, fostering an inclusive and
effective education system at the university. __________________________________________________ 1 CAST (2018).
Universal Design for Learning Guidelines version 2.2. Retrieved from http://udlguidelines.cast.org |
3. |
Evaluating the Impact of Overseas Exchange Programmes:
A Survey Study on the CUHK Business School |
In an era characterised
by increasing globalisation, academic and
professional staff across departments and faculties at CUHK have been
dedicated to creating opportunities for enriching student learning through
overseas exchange programmes. These programmes intend to foster students’ understanding as a
global citizen while acquiring essential skills to thrive in the modern
interconnected world. The CUHK Business School is no exception. It launches a
bespoke overseas exchange programme which consists of a pre-departure course,
MGNT 2511 Global Experiential Learning I, followed by an actual exchange, and
concluded with a post-departure course, MGNT 2512 Global Experiential
Learning II. While the programme sets out to enhance students’ academic and
personal development in the global world, the impact of such an initiative
has not been examined before. As such, this proposed survey study seeks to
critically evaluate the impact of the programme by investigating two major
areas: (1) the effectiveness of the
pre-and-post-departure courses (2) the extent to which the
overall overseas exchange programmes enhance
students’ (a) academic achievement and (b) personal development This study will conduct online
surveys by purposively sampling business school students who have
participated in exchange programmes and completed
the pre-and-post-departure courses. The target sample size is a minimum of
100 valid responses to ensure a sound basis for statistical analysis. This study will go beyond a
mere collection of students’ feedback on the programme feedback. More
precisely, it strives to create a systematic, scholarly approach to examining
the impact of the overseas exchange programme, and
subsequently derive research-informed practice that can be circulated to a
wider teaching and learning community. |
4. |
Bridging the Gap Between Academia and Industry: The Problem-Based
Learning (PBL) Corporate Projects at CUHK Business School |
The CUHK Business School has
long been at the forefront of integrating real-world business challenges into
its curriculum through project-based learning (PBL). The existing corporate
projects offered by corporate partners have been pivotal in providing
students with hands-on experience in addressing real-world, practical
business problems. These projects, where students collaborate with different
business corporations, have proven beneficial in bridging the gap between
academic learning and industry practices. Despite these successes, there
exist inherent challenges that limit the full realization of the potential
for incorporating PBL into student learning. The barriers include varying
levels of student engagement and limited faculty participation in guiding
these projects due to time constraints and competing priorities, which
restrict the range and depth of business experiences available to students. This research aims to
investigate these challenges in order to enhance the
effectiveness of the application of PBL into Business School’s curricula
thereby improving both faculty involvement and student learning outcomes.
This research project aims to conduct an in-depth investigation into three
critical areas: 1. Factors for faculty
participation hurdles: Identifying and analysing
barriers that prevent faculty members from supervising PBL projects.
Potential factors include time constraints, competing priorities, and
availability of resources or support within the school. 2. Factors for low student
engagement: Investigating the factors leading to low student engagement
in PBL-informed corporate projects. This includes exploring student
perspectives on the relevance and structure of PBL projects, and their
alignment with their academic and career goals. 3. Impact of PBL-informed
corporate projects on students: Evaluating how PBL influences
students’ learning outcomes and career preparedness. This will involve
assessing students’ skill development, their understanding of real-world
business scenarios, and their readiness for post-graduate employment. Based on the findings derived from the
proposed study, a Faculty Onboarding Manual will be developed to
address the identified challenges in faculty participation. This manual,
along with the research results, will be disseminated to enhance the
implementation of PBL into academic curriculum at CUHK Business School in order to create a more engaging learning environment. |
5. |
Investigating a Demand Model of Entrepreneurship Education for
Academic Entrepreneurship |
- This project will develop an
entrepreneurship education programme targeted students and/or professors
involved in academic entrepreneurship. - Both theoretical and
pedagogical, much less attention has been given to the relationship between
academic entrepreneurship and entrepreneurship education; entrepreneurship
education mainly focuses on students, whereas academic entrepreneurship
focuses on faculty members. - Many existing
entrepreneurship education programmes, which are
more formal and structured, belong to a theoretically-oriented
Supply model in order to nurture prospect entrepreneurs. This project
proposes that academic entrepreneurship requires an informal, practically-oriented Demand model of entrepreneurship
education to address specific needs in operating academic spinoffs. - Programme-wise, we will
first offer a new online certificate entrepreneurship course series,
including a variety of case-based contents which are common issues or hurdles
that most ventures would face; and knowledge that they can be directly
applied to operating their own academic spinoffs. - To collaborate with external
stakeholders, we will also provide mentorship from the industry and/or
investment sectors to the founding teams. An online support system, which can
record the conversations and minutes in a database, will foster effective mentoring
between mentors and founding teams and facilitate the teams’ learning
experience. |
6. |
Non-Local Students in CUHK: Exploring their Pedagogical Needs and
Adaptation to the University and Beyond |
The Hong Kong government is increasing the quota
allocated for non-local students. As a result, there will be a shift in the
student demographics at CUHK. To date, non-local students comprise 27.7% of
the total student count in CUHK and 13% of the undergraduate population.
These numbers are expected to rise in the coming years. Non-local students
are recognized to be more vulnerable than their local counterparts as they
have distinct pedagogical needs and face critical adaptation challenges.
Hence, this pedagogical project aims to (a) identify the pedagogical needs of
non-local students in CUHK, (b) develop a baseline understanding of their
teaching and learning experience and adaptation across different programs and
faculties, (c) understand how the different aspects of the teaching and
learning experience shape non-local students’ adaptation, and (d) provide
evidence-based insights to improve the teaching and learning experience of
non-local students across different programs and faculties. Key deliverables
of the project include a white paper, a survey, micro-modules, a workshop,
experience sharing sessions, a conference presentation, a website, and a
publication. This pedagogical research proposal is closely aligned with
CUHK’s Strategic Plan 2021-2025, which prioritizes the themes of diversity,
inclusivity, and internationalization. Ultimately, this project is rooted in
the recognition that CUHK is a “caring and culturally diverse” home to both
local and non-local students. |
7. |
Enhancing Course Project Learning: Investigating Student Approaches
and Introducing PBL and PjBL Pedagogies |
University
students often perceive individual or group projects merely as course
assessment components, rather than opportunities for broader creative
thinking, problem-solving, and potential market application. This perception
primarily stems from a lack of knowledge, support, vision, and the absence of
learning pedagogies in the course curriculum. Consequently, even excellent
project ideas fail to advance beyond the course, leading to repetitive
project ideas each year. Learning
pedagogies, particularly problem-based learning (PBL) and Project-based
learning (PjBL), play a pivotal role in project
implementation. These pedagogies offer a systematic approach to achieving
project goals and offer prospects for future application as solutions. This study aims to investigate the
approaches employed by students in the Digital Literacy and Computational
Thinking (DLCT) course, a mandatory course at CUHK. It will determine whether
students utilize any learning pedagogy or strategy in their individual
projects. Furthermore, the study will introduce PBL and PjBL
pedagogies to DLCT students in the subsequent semester and examine their
impact on the learning outcomes of students who implemented these pedagogies
versus those who did not. The goal is to enhance project-based learning,
fostering a shift in students' perception of projects from mere course
requirements to opportunities for problem-solving and market application. |
8. |
Evaluating the Effectiveness of Virtual Reality (VR) Serious Game
in Acute Medicine Teaching for Medical Students |
This
pedagogical research proposal focuses on comprehensively evaluating the newly
developed VR-enriched serious game teaching modules providing training for
medical students on the management of acute life-threatening illnesses in
crisis situations. The effectiveness of technology-enhanced teaching-learning
activities should be proven by pedagogical research before investing funding
and effort to the development process. We proposed to conduct pedagogical
research to assess the level of advancement in students' knowledge in acute
medicine (Kirkpatrick's evaluation framework Level 2) and the change in their
working attitudes and behaviours in dealing with
acute life-threatening illnesses during their internship (Kirkpatrick's
evaluation framework Level 3). The primary outcome of the study will be the
correlations between the metrics in the VR training platform and the overall
score of the summative written assessment. The secondary outcome will be the
correlations between the metrics in the VR training environment and the data
on their access to the relevant teaching material in the training platform
during their internship after graduation. The findings of our proposed
pedagogical research, which will be disseminated to medical educators or
educators in other higher education disciplines through presentations in
education conferences and publications reporting the findings in the
peer-reviewed journals, will also be applied in other areas of medical
education and other disciplines in higher education. |
9. |
Evaluation of Teacher-Student-Generative AI Connection in Metaverse
Learning Space – New Mode Continuum in Health Professional Training |
Health professional education
typically comprises theoretical and practical components in various
pedagogical approaches, including knowledge deliveries/lab activities for the
constructivist approach, tutorials for the reflective approach, and
internships for the integrative approach. The concept of metaverse and
artificial intelligence (AI) is no longer just a scientific friction.
Notably, the next generation of students want to be more proactive, engaged
and stimulated during the learning process. These innovative technologies revolutionise the digital learning space by becoming
three-dimensional immersive, enriching the psychomotor realities, and
crossing boundaries, which lead educators thinking of pedagogy as a continuum
for future education. The metaverse offers
unprecedented opportunities for immersive learning, and generative AI holds
the potential to personalise educational content
like never before; however, the potential of digital technologies with
challenges to make educators and institutions face significant hurdles, for
example, technological disparities, ensuring equitable access, safeguarding
data privacy, and developing pedagogical models that can effectively harness
the power of AI while maintaining academic integrity. Addressing these
difficulties is crucial for unlocking the transformative potential of the
metaverse and generative AI in education. The goal is to produce a
metaverse health professional training centre with
interactive speech-to-text simulation generative AI Omniverse Teacher/Patient
Avatars in nonformal and informal teaching and learning, emphasising
the opportunities for self-paced revision, group discussion, and social
communication that arise from its implementation. Throughout the research
study, our team will work through to: • evaluate the appropriateness
of Chatbot and natural language processing (NLP) as Omniverse Teacher/
Healthcare Avatars for health professional training. • assess the impact of metaverse AI on future
virtual pedagogy. • gain strategic advantage and develop
a road map from Omniverse Teacher/Patient Avatars for tertiary education. |
10. |
Young Shennongs – Interactive Herbs (I-herbs) Learning |
The primary
objective of the project is to enrich the teaching and learning experience of
foundational Chinese Medicine courses through the integration of 3D scanning
and augmented reality (AR) technologies, resulting in the development of an
AR herb garden. This innovative approach provides students with an immersive
learning experience, facilitates the creation of new learning resources,
introduces an innovative teaching methodology, and incorporates AR codes
within the learning environment such as laboratory. The project consists of
phases including: 1) introducing the project to students, 2) conducting 3D
scanning and creating 3D-herb objects, 3) student-oriented development of the
AR learning platform online, 4) sharing insights and demonstration in
workshop with newly enrolled students, and 5) conducting peer evaluations
based on presentation quality and personal growth. Students
will receive technical support and guidance throughout the project and
continue support on maintenance and further development of the AR platform.
The goal is to establish a sustainable AR herb garden that serves as a
valuable learning resource and a collaborative model for future teaching and
learning. Research outcomes will be shared with members of the School of
Chinese Medicine, the University, and the public through interactive
sessions, contributing to a broader understanding of Traditional Chinese
Medicine and facilitating the exchange of knowledge. |
11. |
Student-oriented E-Health Service Learning in Chinese Medicine for
Exploration of Alternative Medical Care |
E-Service-Learning
in Chinese Medicine is a programme that combines telemedicine, learning and
service. E is a prefix that stands for “electronic” and refers to
telemedicine which applying information technology. Service-Learning means
experiential learning that integrates meaningful community service with
academic study. Students can enjoy learning in the service outside the
classroom. These service experience enhances understanding of the academic
theory and can be viewed as a learning experience. This project aims to enhance Chinese
Medicine students’ clinical skill by applying telemedicine in Cerebral palsy
(CP) consultation. Cerebral palsy is a group of movement disorders that
appear in early childhood. Signs and symptoms vary among people and over
time, but include poor coordination, stiff muscles, weak muscles, and
tremors. There may be problems with sensation, vision, hearing, and speaking.
In medical conditions, there are not easy to travel for medical consultation
and medical healthcare always reline on their parent for communication. By
implement the programme in the Chinese Medicine study, not only do the
students learn clinical skills despite of the restriction of distance, but
Chinese medicine can also be promoted to health system in public service. |
12. |
Design Methodologies as Teaching Strategies for the International
Collaborative Design Studios in the Guangdong-Hongkong-Macao Great Bay Area |
The project explores the
theoretical framework and implementation of international collaborative
teaching on theory and application level. It situates students in the GBA
context, working together with international think-tanks to explore spatial
solutions for its future development. Furthermore, it develops an
international collaboration pedagogy encompassing curriculum design,
organization, and governance. In addition, the project challenges the
conventional project-based studio teaching approach and proposes design
methodology as the novel teaching strategy in studios, which potentially
leads to an effective learning model. Emphasis is placed on the
learning and practicing of design methodologies in studios. A series of
lectures given by internationally renowned scholars provides students with
basic knowledge and understanding of new design methods. Topical hands-on
workshops will be organized to deliberately practice the methods taught in
the lectures. GBA contextual analysis and design consolidate students’
professional skills and integrate the newly learned methods in the process.
Reviews, exhibitions, and seminars centered around students' design work will
provide them with a platform to communicate their ideas with various
stakeholders and reflect on what they have learned in the courses. The concluded international
collaboration pedagogy will not only be beneficial for the School of
Architecture but also be considered as a potential model for the
internationalization of other programs in the university. |
13. |
A Comparative Study of Sustainability Competence Evaluation of
Tourism and Sustainable Development Goals (SDGs) Game-based Learning |
This project aims to evaluate the game-based
learning experience in the context of tourism and Sustainable Development
Goals (SDGs) among students from CUHK and other international institutions
from the collaborative Co-Supervisors. As an extension of the ongoing project
titled “Sustainable Tourism Planning Games for Cross-disciplinary and Territory
Knowledge Sharing and Student Engagement,” this initiative focuses on
assessing the effectiveness of the developed game through a post-game
sustainability competence evaluation and inter-institutional game
interactions. After the online team-based game sessions, this proposed
pedagogical study will apply a Sustainability Competence (based on the
European Union’s GreenComp model), to evaluate
students’ game-based learning experience. The mixed-method research with an
explanatory sequential design incorporates and triangulates surveys,
focus-group interviews, reflective journals, and participant observation to
gather timely feedback and insights from the participating students,
individual self-reported attributes, and group-based responses and
interactions. By understanding the impact of the games on students’ knowledge
enrichment and sustainability competence, this project aims to verify the
effectiveness of the game’s design and efficacy in promoting learning
outcomes related to tourism and SDGs. The evaluation findings will
empirically inform future game-based learning initiatives and contribute to a
more systematic pedagogical innovation in tourism and sustainable development
education. |
14. |
Enhancing Learning through Sleep: An Evidence-based Pedagogical
Approach |
Objectives: This project aims to
1) identify the optimal timing of knowledge reviews prior to sleep that
maximizes retention and integration; and 2) translate the findings into a
classroom-based sleep optimization protocol assessing real-world learning
impacts and practical viability. Methods: The project will
consist of two phases: 1. Lab-based experiments
manipulating spacing intervals of memory re-exposure before a 90-minute nap
for polysomnograph-recorded sleep. Outcomes include
post-nap cued recall and inference testing performance to quantify effects on
factual and conceptual knowledge. 2. A classroom pilot
study administering quizzes on a schedule aligned with individual students'
sleep cycle patterns. Both learning gains data, as well as surveys gauging
perceived feasibility, will be collected. Key Performance Indicators
(KPIs): 1. Quantitative
assessment of learning gains and information retention in lab experiments. 2. Student feedback on
perceived effectiveness and convenience of the sleep-aligned learning
approach. 3. Analysis of academic performance improvement in
classroom settings. 4. Feasibility assessment for wider implementation
in educational curricula. Anticipated Outcomes: 1. Establish the most effective sleep-learning
schedule correlations for memory consolidation. 2. Demonstrate practical applicability and
benefits of sleep-timed educational interventions in classroom environments. 3. Provide data-driven recommendations for
incorporating sleep-based learning strategies into broader educational
practices. |
15. |
Exploring the Impact of Socially Engaged Art Theory and Practice on
Asia Exchange Teaching and Learning Pilot Model |
This proposal aims to explore
the impact of a teaching and learning model that combines artist-led
pedagogy, theories, and practice in art to realize socially-engaged
art in both local (Hong Kong) and Asian (Tainan) contexts. The project will
showcase student learning outcomes in a local community space that welcomes
public viewing and participation, paving the way for more educational impact
in social settings. The central goal of the course
FAAS 3210, Art in Public Space, is to teach socially engaged art theories and
practice, where participation and artistic strategies with the audience are
the key concepts. The project will explore how artists make use of events and
participation to make meaning and share their artistic vision responding to
social context. The exchange with same learning purpose with Taiwan students
will help student to gain reflection of their study. To prepare the student
the vision of global and innovative citizen. The
project will be conducted in collaboration with Prof. PAK Sheung Chuen, a
renowned conceptual artist who has gained impressive international
recognition in the contemporary art scene. Prof. PAK Sheung Chuen will engage
his fellow B.A. students under the studio art course (title: 當代藝術中的生活與情境) at
the Graduate Institute of Plastic Arts in Tainan National University of the
Arts. With the same time zone and the assistance of online meetings, the
project will benefit CUHK students by allowing them to learn with Asian peers
and international practicing artists, where student will transfer this
knowledge in a form of workshops that engaged with further sum of audience to
respond to their artistic vision. This model will encourage the students taking ownership of their learning and stepping
out of their comfort zone by sharing the outcome in the real public scenario.
And also demonstrate the significant of socially engaged art which emphasises the process of conceptual inquiry and
meaning-making through dialogic and co-constructive learning.1 A
form of art-making in which art does not point at
itself but instead focuses on the social process of process of exchange.2 |
16. |
Technical Design Clinic: Peer Learning Workshops for Architecture
Students |
Observed issues: 1. Previous teaching experiences
showed that undergraduate students (Year 4) were not equipped with the
necessary skillsets for efficient architectural design development and
production. Students reflected that such technical incompetency would affect
students’ confidence in their professional development in
the near future. 2. Students also reflected that
instruction-based teaching on software application in the formal curriculum
could be ineffective when it is dissociative with their individual project
and personal interests. 3. During the pandemic outbreak,
the unique studio culture in the School of Architecture has significantly
diminished, resulting in a noticeably weakened social bonding among peers and
a low place-attachment to the school. Proposed Pedagogical
and Research Activities: 1. To establish a
regular, open-door design clinic that provides immediate support to the
students in need for technical knowledge. 2. To demonstrate
effective use of software and technical skills using examples of students’
projects through hands-on workshop sessions. 3. To train a group of
postgraduate student partners as design technicians which contribute to
recultivate the unique culture of architecture design studio. 4. To evaluate the
impact of the peer-learning activities using questionnaires among students. |
17. |
Enhancing Teaching and Learning Geography of China for Higher
Education Sectors in Hong Kong |
In 2022, the Hong Kong
Education Bureau announced the “Geography National Security Education
Curriculum Framework”. Since then, approximately one-third of the content in
junior and senior secondary school geography courses has been dedicated to
the study of Geography of China (EDB, 2022). The Education Bureau aims to
provide students with a comprehensive understanding of the country by
focusing on Chinese issues, fostering a sense of belonging, and encouraging
them to become active and responsible citizens (EDB, 2022). GRMD 3301 Geography of
China is one of the compulsory courses for geography major students in the
Department of Geography and Resource Management (GRM). Every year, a certain
number of GRM graduates will become geography teachers in secondary schools.
Therefore, a systematic review of the existing teaching and learning
Geography of China and proposing an effective teaching and learning strategy
is urged to meet the changing needs of job markets and increase students’
competencies in the increasingly complex and fast-changing politico-economic
landscape. This project aims to
enhance the teaching and learning Geography of China for higher education in
Hong Kong. Specifically, it will (1) conduct a systematic review of teaching
and learning Geography of China in higher education sector worldwide,
including mainland China; (2) review and improve the syllabus of GRMD 3301
Geography of China; (3) develop new teaching and learning activities, such as
virtual and face-to-face course field trips; (4) provide guides for teaching
and learning Geography of China. This pedagogical
research of Geography of China can help the instructors and project team
members examine their own practice, reflect on successes and challenges, and
share experiences so others can learn from this, improving education more
widely. This pedagogical research can also help find solutions to particular problems arising in classroom teaching and
learning, underpin professional learning of knowledge, skills and
understanding, and connect instructors with sources of information and
networks of professional support in teaching and learning Geography of China. |